Using Conditions on your Codes and Actions

Conditions are a way of specify rules about when things can happen in your games. They can be used to set up complex automatic puzzles. They're especially useful when used with Drag Drop Puzzles or with Hotspots.

You can set Conditions on your Codes to control when the code is enabled. If a Code is not enabled then the player can't enter it in the code box (simple mode) or the GM can't click it in the GM control screen (magic mode).

You can also set a Condition on each individual Action on your Code. If the Condition isn't true then that particular Action won't be executed, but the code as a whole can still be used.

To specify A condition on a Code you have created just click the Code then click "Add Condition" under the "Enable code when" heading. You can select the type of condition you want and any options it has. If you'd like to add more conditions you can either select "Add an AND condition" (if you want the code to only be enabled when BOTH conditions are true) or "Add an OR condition" (if you want the code to be enable when EITHER of the conditions are true). You can combine AND and OR conditions to make more complex rules.

If you want specify a Condition for a specific Action click "Add a condition" under that Action. You can specify different Conditions for each Action potentially allow you to have a single Code do different things depending on what has happened before.

Want to see an example of Conditions being used? Watch this video about creating a simple card order puzzle using Drag Drop items and Conditions.

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